![]() ![]() ![]() It’s a much more fluid and interesting way of handling things, providing loads of flexibility in how you approach situations. That means you can move out of cover to get a better line of sight, take a shot and then move back into cover. Each squad member is allocated four action points to spend, and while XCOM ends your turn as soon as you fire a weapon Phoenix Point lets you mix actions however you like. It’s a smart system that opens up new tactical options.Īnother thing that gives you plenty of options is how Phoenix Point handles movement and shooting. Doing this can also remove a foe’s special skills, thus the deadly Chiron’s acid bombardments can be stopped by focusing fire on its abdomen while shooting a Siren in the face is a terrific way of reducing its mind-control powers. Aside from the obvious inclination to shoot everything in the testicles, this lets you do stuff like destroy weapons, disable legs to reduce movements points or decimate an arm. Not only does this let you finesse angles a bit, but it also allows the targeting of specific spots. The real bit of brilliance is how you can opt to aim the shot yourself. All the bullets are also individually modelled, so shots aren’t always a clear cut hit or miss. It’s essentially the same thing, but the circle feels more intuitive. ![]() Your shot can land anywhere within that circle. While XCOM displays what percentage of a chance you have of hitting the target, such as 60%, Phoenix Point gives you a circular reticule that gets bigger the farther away the target is. However, Phoenix Point does bring plenty of its own ideas to the table, starting with how you take shots at the enemy. Success in the campaign on your first go, or even your second or third, is unlikely. ![]() Stop me if this sounds familiar: you’re in control of a group that needs to defend the world against invasion from strange creatures, which you’ll do by building up bases, recruiting soldiers and fighting in turn-based battles where death is permanent. Still, I found myself enjoying the slow uncovering of the mystery, even if the quality of the writing itself is pretty meh.Īs it turns out Gollop’s vision is pretty close to the modern day XCOM games. Later when you’re just trying to keep everything together, bouncing madly from problem to problem, the story pacing falters simply because it’s hard to find a moment to actually get to the main missions. The narrative gets delivered in dribs and drabs as you play, the origin of the virus and the history of the Phoenix Point operation being revealed at a pleasing rate, at least in the opening hours. Review code provided free of charge by the publisher We pick with humanity firmly on the back foot having been caught off guard by the unleashed virus which is creating almost Lovecraftian inspired creatures. Then came a strange mist that not only linked the Pandoravirus hive-mind but also acted another method of transmission, mutating everything it came across on land as well. Named the Pandoravirus it first infected the sea, rapidly mutating everything it came into contact with. The plot describes a world that has gone through a massive heat-wave, seemingly unleashing a virus that lay dormant in the arctic. But for now let’s put that aside and review Phoenix Point, shall we? It was certainly a shady decision, and the developers must have surely known it would rankle their supporters. The game’s development came through crowdfunding, but then controversy hit when the developers signed a 1-year exclusive deal with the Epic Game Store, angering fans who had donated money to the project under the belief it would be available on Steam. Julian Gollop was the co-creator of the original X-COM, so its no surprise that Phoenix Point is like a spiritual successor, and a look at what Gallop thinks a modern XCOM game should be. Phoenix Point had an intriguing development before it got launched in late 2019. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |