![]() Intelligence has about 5x more weapons than any other stat. Wildlife creatures like Owl or Deer has unique sleep animations.Ĭan't help by wonder why fromsoft refused to spend even a single second working on balance in this game.However, it seems that triggering the Sleep has a visual effect, but no gameplay effect (stagger including) Bug: Rennala, Queen of the Full Moon is not immune to sleep in her 1st phase, but has very high resistance towards it.Rennalla Queen of the Full Moon (2nd phase).Immunity indicates a target is impossible or near-impossible to afflict with a given effect. The following Enemies, NPC, Invaders and Bosses are immune to the Sleep effect. Sir Gideon Ofnir, the All Knowing (low resistance, staggered only).Rennala, Queen of the Full Moon (1st phase, high resistance, sleep seems to be bugged in her case - see notes for further information).Mohg, Lord of Blood (high resistance, staggered only).Maliketh, the Black Blade (high resistance, staggered only).Malenia, Blade of Miquella (high resistance, staggered only).Loretta, Knight of the Haligtree (staggered only).Hoarah Loux, Warrior (high resistance, staggered only).Grafted Scion (low resistance, staggered only).Godfrey, First Elden Lord (Golden Shade) (staggered only).God-devouring Serpent / Rykard, Lord of Blasphemy (staggered only).Crucible Knight (high resistance and staggered only).Raya Lucarian Sorcerer (Staggered only).Lesser Red Wolf of Radagon (Staggered only).Ancestral Follower Shaman (high resistance, staggered only).Note: In case of Sleep it may also mean, that filling the Sleep bar only staggers the enemy for few seconds, even if it is not difficult to apply. Resistance indicates a target has a much higher threshold for the effect, requiring many more applications to fill the build up meter and finally trigger the effect. The following Enemies, NPC, Invaders and Bosses are resistant to the Sleep effect. Juvenile Scholar present during Rennala, Queen of the Full Moon boss battle (1st phase).Godskin-type enemies ( Apostle, Noble, Duo, Spirit encounter).The following Enemies, NPC, Invaders and Bosses are weak to the Sleep effect. Weakness indicates a target has a much lower threshold for the effect, requiring fewer applications to fill the build up meter and trigger the effect. Sleep drains the FP by (Max FP * 0.1) + 30.Players inflicted with sleep by other players are stunned for roughly 1 second.Other players cannot be riposted when put to sleep, but it does give enough time to get in a charged R2 in most cases. ![]() Focus can be improved by adding points into Mind. The Sleep effect can be mitigated by raising your Focus.In mid-animation of falling asleep they shake their head and return to combat.Enemy falls asleep until they are hit for max 60 seconds. They are immobile in this state and can be riposted. ![]()
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